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Jerich0

Как запустить локальный сервер ?

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у мя встречный вопрос

Вхожу в игру по лану

и там есть ток финд сервер

а крейт сервер кнопочки нету=(((((

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у мя встречный вопрос

Вхожу в игру по лану

и там есть ток финд сервер

а крейт сервер кнопочки нету=(((((

 

у тя игра лицензия или без нее запустил!?

 

У меня версия от 1с русская с накатанным патчем 1.1,но не вводил лицензию, просто сгенерил юзера!!!

 

я пробовал через утилиту Server Launcher запускал сервер! но потом запуская игру она вылетала на проигрывании первого трека. в консоле запуска игры вот что было:

 

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb'

...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb'

...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'

...loading binary 'generated/declb/renderprogs/coverage.rprogb'

...loading binary 'generated/declb/renderprogs/depth.rprogb'

...loading binary 'generated/declb/renderprogs/foglights.rprogb'

...loading binary 'generated/declb/renderprogs/heathaze.rprogb'

...loading binary 'generated/declb/renderprogs/imposters.rprogb'

...loading binary 'generated/declb/renderprogs/occlusion.rprogb'

...loading binary 'generated/declb/renderprogs/portals.rprogb'

...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'

...loading binary 'generated/declb/renderprogs/sfx.rprogb'

...loading binary 'generated/declb/renderprogs/sfx2.rprogb'

...loading binary 'generated/declb/renderprogs/shadow.rprogb'

...loading binary 'generated/declb/renderprogs/skies.rprogb'

...loading binary 'generated/declb/renderprogs/stuff.rprogb'

...loading binary 'generated/declb/renderprogs/trivial.rprogb'

...loading binary 'generated/declb/renderprogs/water.rprogb'

...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'

...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'

...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'

...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'

...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'

...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb'

...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'

...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'

...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb'

...loading binary 'generated/declb/imposters/imposters.impb'

...loading binary 'generated/declb/localization/locstr/default.locstrb'

...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'

...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'

...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'

...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb'

...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'

...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb'

...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb'

...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb'

...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'

...loading binary 'generated/declb/localization/locstr/game/default.locstrb'

...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'

...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'

...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb'

...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'

...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'

...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb'

...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'

...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'

...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'

------------------------------

execing 'etqwconfig.cfg'

execing 'localization/russian/defaultbinds.cfg'

execing 'etqwbinds.cfg'

couldn't exec 'autoexec.cfg'

Vendor:10DE Device:0391

couldn't exec 'C:\Documents and Settings\poezdatik\Мои документы\id Software\Enemy Territory - QUAKE Wars\sdnet\poezdatik\base\autoexec.cfg'

Failed to open server license code file for reading.

Initializing OpenGL subsystem

...registered window class

...registered fake window class

...calling LoadLibrary( 'opengl32' ): succeeded

...initializing QGL

------- Initializing renderSystem --------

----- R_InitOpenGL -----

...using GL_ARB_multitexture

...using GL_ARB_texture_cube_map

...using GL_ARB_texture_non_power_of_two

...using GL_ARB_texture_compression

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 16.000000

...using GL_1.4_texture_lod_bias

X..GL_EXT_shared_texture_palette not found

...using GL_EXT_texture3D

X..GL_EXT_texture_rectangle not found

...using GL_ARB_texture_rectangle

...using GL_EXT_stencil_wrap

...using GL_EXT_stencil_two_side

...using GL_ARB_vertex_buffer_object

...using GL_ARB_vertex_program

...using GL_ARB_fragment_program

...using GL_EXT_depth_bounds_test

...using GL_ARB_point_sprite

...using GL_ARB_occlusion_query

...using GL_EXT_framebuffer_object

...using GL_EXT_packed_depth_stencil

...using GL_EXT_blend_minmax

...using GL_ARB_multisample

...using GL_ARB_shader_objects

...using GL_ARB_vertex_shader

...using GL_ARB_fragment_shader

...using GL_ARB_fragment_program_shadow

...using GL_ARB_shadow

...using GL_ARB_depth_texture

...using GL_EXT_gpu_program_parameters

...using GL_EXT_timer_query

X..GL_GREMEDY_string_marker not found

X..GL_EXT_texture_compression_latc not found

---------- R_ARB2_Init ----------

Cg available.

---------------------------------

using ARB_vertex_buffer_object memory

renderSystem initialized.

--------------------------------------

71 strings read from localization/russian/strings/bindings.lang

478 strings read from localization/russian/strings/chat.lang

857 strings read from localization/russian/strings/code.lang

2017 strings read from localization/russian/strings/game.lang

2937 strings read from localization/russian/strings/guis.lang

3063 strings read from localization/russian/strings/loadtips.lang

3402 strings read from localization/russian/strings/locations.lang

3926 strings read from localization/russian/strings/maps.lang

3993 strings read from localization/russian/strings/tasks.lang

Couldn't open journal files

----- Initializing Sound System ------

sound system initialized.

--------------------------------------

...initializing DirectSound

...DirectSound: STEREO

 

------- Input Initialization -------

Initializing DirectInput...

mouse: DirectInput initialized.

...calling LoadLibrary( 'xinput1_3.dll' ): succeeded

...initializing XInput

...XInput controller 0 given hash = 232429

...XInput controller 1 given hash = 232566

...XInput controller 2 given hash = 232703

...XInput controller 3 given hash = 232840

...found 4 controller ports

controllers: XInput initialized.

...initializing DirectInput

...found 'Logitech RumblePad 2 USB': hash = 403000

...found 1 controller

controllers: DirectInput initialized.

------------------------------------

-------- Initializing Session --------

----------------- BSE Init ------------------

--------- BSE Created Successfully ----------

session initialized

--------------------------------------

found DLL in pak file: H:\Games\Enemy Territory - QUAKE Wars\base\game000.pk4/gamex86.dll

copy gamex86.dll to C:\Documents and Settings\poezdatik\Local Settings\Application Data\id Software\Enemy Territory - QUAKE Wars\base\gamex86.dll

could not create destination file

********************

ERROR: DLL extraction to fs_savepath failed

********************

--------------- BSE Shutdown ----------------

---------------------------------------------

Shutting down sound hardware

Shutting down OpenGL subsystem

...releasing DC

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

idRenderSystem::Shutdown()

Shutting down performance queries

Error during initialization

 

 

 

как видно что он не может ERROR: DLL extraction to fs_savepath failed на самом деле она уже тама есть.

 

 

А вот сервачная консоль:

...loading binary 'generated/declb/guis/game/vehicles/strogg/icarus.guib'

...loading binary 'generated/declb/guis/loadscreen/loadscreen.guib'

...loading binary 'generated/declb/guis/mainmenu/mainmenu.guib'

...loading binary 'generated/declb/guis/maps/volcano/transformer.guib'

...loading binary 'generated/declb/guis/system/system.guib'

...loading binary 'generated/declb/guis/themes/system.guithemeb'

...loading binary 'generated/declb/bindings/etqw.bindingb'

...loading binary 'generated/declb/decals/bullets.decalb'

...loading binary 'generated/declb/menus/gdf_quickchat.radialmenub'

...loading binary 'generated/declb/menus/strogg_quickchat.radialmenub'

Initializing global UI namespaces

...23 namespaces

...227 properties

Initializing event system

...935 event definitions

Initializing class hierarchy

...166 classes, 220660 bytes for event callbacks

game initialized.

--------------------------------------

------------- Initialized in 07 -------------

--- Common Initialization Complete ---

execing C:\Documents and Settings\poezdatik\Мои документы\id Software\Enemy Territory - QUAKE Wars\sdnet\poezdatik\base\profile.cfg

execing 'localization/russian/defaultbinds.cfg'

execing C:\Documents and Settings\poezdatik\Мои документы\id Software\Enemy Territory - QUAKE Wars\sdnet\poezdatik\base\bindings.cfg

execing '123.cfg'

WARNING: Couldn't load image: levelshots/refinery

WARNING: Failed to load image program: 'levelshots/refinery'

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'levelshots/refinery' in file 'materials/levelshots.mtr' line 0

WARNING: Couldn't load image: levelshots/campaigns/africa

WARNING: Failed to load image program: 'levelshots/campaigns/africa'

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'levelshots/campaigns/africa' in file 'materials/levelshots.mtr' line 0

WARNING: Couldn't load image: levelshots/slipgate

WARNING: Failed to load image program: 'levelshots/slipgate'

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'levelshots/slipgate' in file 'materials/levelshots.mtr' line 0

WARNING: Couldn't load image: levelshots/island

WARNING: Failed to load image program: 'levelshots/island'

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'levelshots/island' in file 'materials/levelshots.mtr' line 0

Server spawned on port 27733.

--------- Map Initialization ---------

Map: maps/refinery.entities

----------- Game Map Init ------------

found DLL in pak file: H:\Games\Enemy Territory - QUAKE Wars\base\game000.pk4/compiledscriptx86.dll

copy compiledscriptx86.dll to C:\Documents and Settings\poezdatik\Local Settings\Application Data\id Software\Enemy Territory - QUAKE Wars\base\compiledscriptx86.dll

Loaded 'C:\Documents and Settings\poezdatik\Local Settings\Application Data\id Software\Enemy Territory - QUAKE Wars\base\compiledscriptx86.dll'

262 classes

80 global functions

----------- Loading Map AAS ------------

[Load AAS Binary]

loading 'maps/refinery.aas_playerb'

[Load AAS Binary]

loading 'maps/refinery.aas_vehicleb'

collision data:

187 models

243594 vertices (2854 kB)

346777 edges (6772 kB)

140106 polygons (8756 kB)

478257 polygon edges (934 kB)

5474 brushes (171 kB)

32884 brush planes (513 kB)

79187 nodes (2165 kB)

307342 polygon refs (2401 kB)

5993 brush refs (46 kB)

95999 internal edges

1957 sharp edges

0 contained polygons removed

0 polygons merged

24877 kB total memory used

594 msec to load collision data.

3 KB passage memory used to build PVS

5 msec to calculate PVS

69 areas

106 portals

7 areas visible on average

828 bytes PVS data

Spawning entities

...936 entities spawned, 0 inhibited

 

----------- Loading Map Bot Actions ------------

--------------------------------------

----- idRenderModelManagerLocal::EndLevelLoad -----

0 purged from previous

1603 kept from previous

384 new loaded

all models loaded in 0.0 seconds

---------------------------------------------------

-----------------------------------

12018 msec to load maphitch (100 msec)

hitch (100 msec)

hitch (100 msec)

hitch (100 msec)

hitch (100 msec)

hitch (100 msec)

s/refinery.entities

Loaded map in 12 seconds

hitch (100 msec)

hitch (100 msec)

hitch (56 msec)

The update server could not be reached.

You can check for updates at: http://www.enemyterritory.com/

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